Source code for astropy.wcs.wcsapi.high_level_api

import abc
from collections import OrderedDict, defaultdict

import numpy as np

from .utils import deserialize_class

__all__ = ["BaseHighLevelWCS", "HighLevelWCSMixin"]


def rec_getattr(obj, att):
    for a in att.split("."):
        obj = getattr(obj, a)
    return obj


def default_order(components):
    order = []
    for key, _, _ in components:
        if key not in order:
            order.append(key)
    return order


def _toindex(value):
    """Convert value to an int or an int array.

    Input coordinates converted to integers
    corresponding to the center of the pixel.
    The convention is that the center of the pixel is
    (0, 0), while the lower left corner is (-0.5, -0.5).
    The outputs are used to index the mask.

    Examples
    --------
    >>> _toindex(np.array([-0.5, 0.49999]))
    array([0, 0])
    >>> _toindex(np.array([0.5, 1.49999]))
    array([1, 1])
    >>> _toindex(np.array([1.5, 2.49999]))
    array([2, 2])
    """
    indx = np.asarray(np.floor(np.asarray(value) + 0.5), dtype=int)
    return indx


[docs] class BaseHighLevelWCS(metaclass=abc.ABCMeta): """ Abstract base class for the high-level WCS interface. This is described in `APE 14: A shared Python interface for World Coordinate Systems <https://doi.org/10.5281/zenodo.1188875>`_. """ @property @abc.abstractmethod def low_level_wcs(self): """ Returns a reference to the underlying low-level WCS object. """
[docs] @abc.abstractmethod def pixel_to_world(self, *pixel_arrays): """ Convert pixel coordinates to world coordinates (represented by high-level objects). If a single high-level object is used to represent the world coordinates (i.e., if ``len(wcs.world_axis_object_classes) == 1``), it is returned as-is (not in a tuple/list), otherwise a tuple of high-level objects is returned. See `~astropy.wcs.wcsapi.BaseLowLevelWCS.pixel_to_world_values` for pixel indexing and ordering conventions. """
[docs] def array_index_to_world(self, *index_arrays): """ Convert array indices to world coordinates (represented by Astropy objects). If a single high-level object is used to represent the world coordinates (i.e., if ``len(wcs.world_axis_object_classes) == 1``), it is returned as-is (not in a tuple/list), otherwise a tuple of high-level objects is returned. See `~astropy.wcs.wcsapi.BaseLowLevelWCS.array_index_to_world_values` for pixel indexing and ordering conventions. """ return self.pixel_to_world(*index_arrays[::-1])
[docs] @abc.abstractmethod def world_to_pixel(self, *world_objects): """ Convert world coordinates (represented by Astropy objects) to pixel coordinates. If `~astropy.wcs.wcsapi.BaseLowLevelWCS.pixel_n_dim` is ``1``, this method returns a single scalar or array, otherwise a tuple of scalars or arrays is returned. See `~astropy.wcs.wcsapi.BaseLowLevelWCS.world_to_pixel_values` for pixel indexing and ordering conventions. """
[docs] def world_to_array_index(self, *world_objects): """ Convert world coordinates (represented by Astropy objects) to array indices. If `~astropy.wcs.wcsapi.BaseLowLevelWCS.pixel_n_dim` is ``1``, this method returns a single scalar or array, otherwise a tuple of scalars or arrays is returned. See `~astropy.wcs.wcsapi.BaseLowLevelWCS.world_to_array_index_values` for pixel indexing and ordering conventions. The indices should be returned as rounded integers. """ if self.low_level_wcs.pixel_n_dim == 1: return _toindex(self.world_to_pixel(*world_objects)) else: return tuple(_toindex(self.world_to_pixel(*world_objects)[::-1]).tolist())
def high_level_objects_to_values(*world_objects, low_level_wcs): """ Convert the input high level object to low level values. This function uses the information in ``wcs.world_axis_object_classes`` and ``wcs.world_axis_object_components`` to convert the high level objects (such as `~.SkyCoord`) to low level "values" `~.Quantity` objects. This is used in `.HighLevelWCSMixin.world_to_pixel`, but provided as a separate function for use in other places where needed. Parameters ---------- *world_objects: object High level coordinate objects. low_level_wcs: `.BaseLowLevelWCS` The WCS object to use to interpret the coordinates. """ # Cache the classes and components since this may be expensive serialized_classes = low_level_wcs.world_axis_object_classes components = low_level_wcs.world_axis_object_components # Deserialize world_axis_object_classes using the default order classes = OrderedDict() for key in default_order(components): if low_level_wcs.serialized_classes: classes[key] = deserialize_class(serialized_classes[key], construct=False) else: classes[key] = serialized_classes[key] # Check that the number of classes matches the number of inputs if len(world_objects) != len(classes): raise ValueError( f"Number of world inputs ({len(world_objects)}) does not match expected" f" ({len(classes)})" ) # Determine whether the classes are uniquely matched, that is we check # whether there is only one of each class. world_by_key = {} unique_match = True for w in world_objects: matches = [] for key, (klass, *_) in classes.items(): if isinstance(w, klass): matches.append(key) if len(matches) == 1: world_by_key[matches[0]] = w else: unique_match = False break # If the match is not unique, the order of the classes needs to match, # whereas if all classes are unique, we can still intelligently match # them even if the order is wrong. objects = {} if unique_match: for key, (klass, args, kwargs, *rest) in classes.items(): if len(rest) == 0: klass_gen = klass elif len(rest) == 1: klass_gen = rest[0] else: raise ValueError( "Tuples in world_axis_object_classes should have length 3 or 4" ) # FIXME: For now SkyCoord won't auto-convert upon initialization # https://github.com/astropy/astropy/issues/7689 from astropy.coordinates import SkyCoord if isinstance(world_by_key[key], SkyCoord): if "frame" in kwargs: objects[key] = world_by_key[key].transform_to(kwargs["frame"]) else: objects[key] = world_by_key[key] else: objects[key] = klass_gen(world_by_key[key], *args, **kwargs) else: for ikey, key in enumerate(classes): klass, args, kwargs, *rest = classes[key] if len(rest) == 0: klass_gen = klass elif len(rest) == 1: klass_gen = rest[0] else: raise ValueError( "Tuples in world_axis_object_classes should have length 3 or 4" ) w = world_objects[ikey] if not isinstance(w, klass): raise ValueError( "Expected the following order of world arguments:" f" {', '.join([k.__name__ for (k, *_) in classes.values()])}" ) # FIXME: For now SkyCoord won't auto-convert upon initialization # https://github.com/astropy/astropy/issues/7689 from astropy.coordinates import SkyCoord if isinstance(w, SkyCoord): if "frame" in kwargs: objects[key] = w.transform_to(kwargs["frame"]) else: objects[key] = w else: objects[key] = klass_gen(w, *args, **kwargs) # We now extract the attributes needed for the world values world = [] for key, _, attr in components: if callable(attr): world.append(attr(objects[key])) else: world.append(rec_getattr(objects[key], attr)) return world def values_to_high_level_objects(*world_values, low_level_wcs): """ Convert low level values into high level objects. This function uses the information in ``wcs.world_axis_object_classes`` and ``wcs.world_axis_object_components`` to convert low level "values" `~.Quantity` objects, to high level objects (such as `~.SkyCoord). This is used in `.HighLevelWCSMixin.pixel_to_world`, but provided as a separate function for use in other places where needed. Parameters ---------- *world_values: object Low level, "values" representations of the world coordinates. low_level_wcs: `.BaseLowLevelWCS` The WCS object to use to interpret the coordinates. """ # Cache the classes and components since this may be expensive components = low_level_wcs.world_axis_object_components classes = low_level_wcs.world_axis_object_classes # Deserialize classes if low_level_wcs.serialized_classes: classes_new = {} for key, value in classes.items(): classes_new[key] = deserialize_class(value, construct=False) classes = classes_new args = defaultdict(list) kwargs = defaultdict(dict) for i, (key, attr, _) in enumerate(components): if isinstance(attr, str): kwargs[key][attr] = world_values[i] else: while attr > len(args[key]) - 1: args[key].append(None) args[key][attr] = world_values[i] result = [] for key in default_order(components): klass, ar, kw, *rest = classes[key] if len(rest) == 0: klass_gen = klass elif len(rest) == 1: klass_gen = rest[0] else: raise ValueError( "Tuples in world_axis_object_classes should have length 3 or 4" ) result.append(klass_gen(*args[key], *ar, **kwargs[key], **kw)) return result
[docs] class HighLevelWCSMixin(BaseHighLevelWCS): """ Mix-in class that automatically provides the high-level WCS API for the low-level WCS object given by the `~HighLevelWCSMixin.low_level_wcs` property. """ @property def low_level_wcs(self): return self
[docs] def world_to_pixel(self, *world_objects): world_values = high_level_objects_to_values( *world_objects, low_level_wcs=self.low_level_wcs ) # Finally we convert to pixel coordinates pixel_values = self.low_level_wcs.world_to_pixel_values(*world_values) return pixel_values
[docs] def pixel_to_world(self, *pixel_arrays): # Compute the world coordinate values world_values = self.low_level_wcs.pixel_to_world_values(*pixel_arrays) if self.low_level_wcs.world_n_dim == 1: world_values = (world_values,) pixel_values = values_to_high_level_objects( *world_values, low_level_wcs=self.low_level_wcs ) if len(pixel_values) == 1: return pixel_values[0] else: return pixel_values